local MoshouLogic = require("moshou.MoshouLogic")

function CG_MOSHOU_QUERY(human,msg)
    MoshouLogic.CG_MOSHOU_QUERY(human,msg.moshouID)
end


function CG_MOSHOU_LVUP_UP(human,msg)
	MoshouLogic.CG_MOSHOU_LVUP_UP(human,msg.upType)
end

function CG_MOSHOU_SKILL_QUERY(human,msg)
	MoshouLogic.CG_MOSHOU_SKILL_QUERY(human,msg.moshouID)
end

function CG_MOSHOU_SKILL_UP(human,msg)
	MoshouLogic.CG_MOSHOU_SKILL_UP(human,msg.moshouID)
end

function CG_MOSHOU_JINGLIAN_QUERY(human)
	MoshouLogic.CG_MOSHOU_JINGLIAN_QUERY(human)
end

function CG_MOSHOU_JINGLIAN_DO(human)
	MoshouLogic.CG_MOSHOU_JINGLIAN_DO(human)
end

function CG_MOSHOU_ZHUHUN_QUERY(human)
	MoshouLogic.CG_MOSHOU_ZHUHUN_QUERY(human)
end

function CG_MOSHOU_ZHUHUN_DO(human,msg)
	MoshouLogic.CG_MOSHOU_ZHUHUN_DO(human,msg.useCnt)
end

function CG_MOSHOU_PUT_QUERY(human)
	MoshouLogic.CG_MOSHOU_PUT_QUERY(human)
end

function CG_MOSHOU_PREVIEW(human)
	MoshouLogic.CG_MOSHOU_PREVIEW(human)
end

function CG_MOSHOU_COMBAT_SKILL_QUERY(human,msg)
    MoshouLogic.CG_MOSHOU_COMBAT_SKILL_QUERY(human,msg.combatType)
end


function CG_MOSHOU_XILIAN_QUERY(human, msg)
	MoshouLogic.CG_MOSHOU_XILIAN_QUERY(human, msg.index)
end

function CG_MOSHOU_XILIAN_OP(human, msg)
	MoshouLogic.CG_MOSHOU_XILIAN_OP(human, msg.op, msg.type, msg.index)
end

function CG_MOSHOU_XILIAN_GIFT_QUERY(human)
	MoshouLogic.CG_MOSHOU_XILIAN_GIFT_QUERY(human)
end